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=Gameplay= '''NOTE:''' Plasmamen start with their sealed clothing (including gloves), a plasma tank in hand and a breath mask in addition to their job's equipment. '''Keep your internals on at all times, so that you don't suffocate from a lack of plasma.''' Plasmamen are an optional playable race. You can make a plasmaman character in the character panel. They do not have unique aspects that can be customized. Due to their Plasmic based biology, they spontaneously burst into flame in the presence of an oxidizer (oxygen). They have special sealed suits to prevent this, made up of an envirosuit (worn in the jumpsuit slot) and a spaceworthy helmet. A shower or the vacuum of space can prevent a naked plasmaman from burning, but the former only works temporarily when oxygen is present. Additionally, any atmos-sealed suit (either EVA suits or [[MODsuits]]) can protect them from the atmosphere. Fireproof clothing won't protect them from reacting with the atmosphere, although it will protect them from other sources of fire. The jumpsuit contains a self-extinguisher with 5 charges, which activates when the plasmaman is wearing both the jumpsuit and helmet and is on fire. There is a cooldown between automatic extinguishes. Refills can be printed at the medical [[Guide_to_Research_and_Development#Techfab|Techfab]] after research. Plasmamen helmets have toggleable welding visor, otherwise they are not flash proof. The helmet obstructs eye and ear items from others, and only the plasmaman themself can take them off without removing their helmet. Neither jumpsuit nor helmet are fireproof. Plasmamen additionally have specific gloves (unless you are the <del>Cucktain</del>[[Captain]] or [[Quirks#Neutral|Tongue-tied]]), offering more protection than most gloves, and some bonuses depending on the job: * [[Station Engineer|Engineers]] and [[CE|Chief Engineers]] receive insulated envirogloves, without the ''Chunky Fingers'' trait disallowing you to use computers. * [[Botanist|Botanists]] get plant protection—protection against thorny roses, nettles, and killer tomatoes. * [[Paramedic|Paramedics]] get the carrying and injection speed bonuses from the nitrile gloves (the other [[Medbay]] staff members do not get any special bonus). Plasmamen may eat, but must take off their helmet and breath mask to do so. However they will not become hungry. Plasmamen breathe plasma and carry their own [[Atmospherics_items#Plasma Internals Tank|plasma tanks]] for internals. They are smaller than [[Atmospherics_items#Plasma Tank|standard plasma tanks]] and they can be carried on the waist or in a pocket. These plasma tanks are not stocked on the station, but additional tanks along with plasmaman EVA outfits may be [[Supply crates|ordered]] in plasmaman supply kits from Cargo. You can also make empty belt tanks at a hacked autolathe. * Those EVA outfits slow you down like other space suits, but protect you from combustion even without gloves and contain 10 extinguisher charges (instead of 5). Plasmamen are immune to cold, and will take far less damage in space since only the lack of pressure will hurt them (and fire suits are enough to protect against those). Plasmamen don't have DNA and therefore can't get [[Guide_to_genetics#List_of_Mutations|mutations]] (thus, no ''Pressure Adaptation''). Plasmamen are additionally immune to [[Radiation#Radiation|radiations]]. Plasmamen take 50% more damage from brute, fire and laser attacks. They have no blood to remove from them. Chemicals, including food and drinks, can be patched and injected into their bodies through their jumpsuits. Plasmamen are not susceptible to most viruses or diseases, including appendicitis. One disease known to affect them is blight from a [[revenant]]. They are also more resistant to wounds (15% resistance). There are fewer options for bringing a dead plasmaman back to life than most other species. Blood cannot be drawn out of a plasmaman, so they cannot be turned into a [[Podpeople|Podperson]]. Due to their protective armor, plasmamen are '''somewhat''' safer from many antagonists than other crew members. They are particularly safe against xenos because their helmets protect against facehugging, and removing a plasmaman's helmet tends to result in everything being on fire. Plasmaman organs (including dismembered limbs) don't burst into flames. The AI does not consider plasmamen human and is not obligated to listen to them. Also, [[Captain|certain]] [[Head of Personnel|crew members]] will show depths of racism previously reserved for the clown. Centcom also maintains a strict "Human-Only" policy for Command Staff appointments. But hey, flaming skeletons!
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