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==Hostile== [[File:Agent.png|64px|link=Abductor]][[File:abductor.png|64px|link=Abductor]] '''[[Abductor]]s''' - Abductors are technologically advanced alien society set on cataloging all species in the system. Unfortunately for their subjects their methods are quite invasive. [[File:ashwalker.png|64px|link=Ashwalkers]] '''[[Ashwalkers]]''' - Ashwalkers creatures in lavaland. The land is bountiful of prey and sustenance, but [[Miners|foriegn powers]] move to exploit their land. Ashwalkers are building up a tribe and will expel these aliens from their home. Ashwalkers are essentially a group of tribal Lizards who must craft low tech weapons and armor to fight off the more technologically advance, but fewer in number, Humanoid invaders. [[File:Stand.gif|64px|link=Holoparasite]] '''[[Holoparasite]]s''' - A holoparasite, also known as a guardian spirit, is a special being that is bound to the single person that summoned it. It is summoned through either a deck of tarot cards, a parasitic nanomachine injector, or a scarab egg cluster. [[File:Alien.png|64px|link=Xenos]] '''[[Xenos|Xenomorphs]]''' - Aliens, also known as Xenomorphs to differentiate them from the general term, are extraterrestrial lifeforms that use other living beings as a host during their life cycle. With black carapaces and wicked sharp claws, powerful night vision and the ability to see people through walls, xenomorphs are extremely dangerous. They are intelligent and capable of speaking to one another via a hivemind. In comparison to Earth species, xenomorphs are closest to parasitic wasps that live in colonies with queens and require another lifeform to gestate [[File:Wraith.png|64px|link=Construct]][[File:Artificer.png|64px|link=Construct]][[File:Juggernaut.png|64px|link=Construct]] '''[[Construct]]s''' - [[Shade]]s and [[Construct]]s are slaved to their [[Cult_Basics|master]]'s will. They must follow the orders of their master at any cost. They are capable of grasping intent, unlike synthetic beings. [[Shade]]s as well as any [[construct]]s are EVA capable and can maneuver in space without outside aid. Should they die, they leave behind ectoplasma which can be used to make ghost-burgers. [[Construct]]s created by [[Cult_Basics|cultists]] automatically become [[Cult_Basics|cultists]] themselves, allowing them to identify their team mates, and even count for the escape objective. Clever crewmen who steal [[Construct#Soulstone|soulstones]] and shells can create their own [[construct]]s to fight the [[Cult_Basics|cult]]. [[File:Statue.png|64px]] '''Statues''' - Made by the [[Wizard]]'s spell Flesh to Stone. With the Staff of Animation their bloodlust is awakened and they start to hunt people, but can move only when they're not seen by anyone. They cannot be killed (or at least take A LOT of damage to die). Don't even blink about it. [[File:Shadowbeing.png|64px|link=Shadowling]] '''[[Shadowling]]s (No longer in-game. Replaced by "Nightmares".) ''' - Shadowlings are light-sensitive alien creatures from space. They are mainly defensive, but can 'enthrall' humans, which is basically a euphemism for enslavement of their minds. They start off disguised as a normal crewman (they can still enthrall like this!) but they have to take time to 'hatch' to unlock their full potential. [[File:revenant.png|64px|link=Revenant]] '''[[Revenant]]s''' - [[Revenant]]s are [[ghost]]s that have been infused with strange magical (read: alien) energies and brought partially back into the mortal plane. They are invisible to the naked eye but can still be influenced by mortal means (i.e. lockers). In addition, simple machinery or animals will recognize a revenant's presence and be alerted by their existence. Revenants are typically immortal while invisible, but some of their spooky abilities will reveal them to the crew for brief amounts of time.
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