RiftWorks
Найти
Персональное меню
Вы не представились системе
user-interface-preferences
Персональные инструменты
Обсуждение
Вклад
Создать учётную запись
Войти
Параметры
notifications
Редактирование:
NyoomVoyager:Nyoompit
(раздел)
associated-pages
Статья
Обсуждение
Просмотры
Читать
Править
Править код
История
Внимание:
Вы не вошли в систему. Ваш IP-адрес будет общедоступен, если вы запишете какие-либо изменения. Если вы
войдёте
или
создадите учётную запись
, её имя будет использоваться вместо IP-адреса, наряду с другими преимуществами.
Анти-спам проверка.
Не
заполняйте это!
=Medical and Surgery Skills= <div class="mw-collapsible"> {{DividedColumn |line_height = 220px |column_a_name= Medical skill bonuses per each level |column_b_name= Surgery skill bonuses per each level |column_a_content= Your skill with Medical equipment. It changes a lot of values, such as splint health and defibrillator healing. <br>'''Max Level: 5.'''<div style="margin-left: 50px"> * Splint health increases by 15 * Defibrillators heal more on use * Using a syringe is faster * Fumble time is reduced during medical tasks, like opening a defibrillator * '''Level 4''' or higher allows you to put people into the Autodoc with no fumble beforehand </div> |column_b_content= Your skill with Surgical equipment. It mostly affects values regarding the speed with which you can perform surgeries. <br>'''Max Level: 5.'''<div style="margin-left: 100px"> * Surgery step time is reduced * Fumble when trying to do surgery is reduced * Healing from sutures increases * '''Unrelated to skill level, Synthetics are incapable of fumbling surgeries on unorthodox surfaces''' </div> }} <!----------------------------------------------med skill table--------------------------------------------------------------------> {| class="wikitable mw-collapsible" style="display: inline-table; width: 45%; margin-left: 10px; margin-right: 30px; font-size: 12px;" |- style="font-weight:bold; background-color:#defffc;" ! style="background-color:#defffc; width: 15%" | Medical Skill ! style="background-color:#defffc; width: 60%" | Effects ! style="background-color:#defffc;" | Who has this |- | style="background-color:#efefef;" | Level 0 | * Longer delay for feeding pills * Fumble when using hyposprays * Less advantage using {{BRUTE}} and {{BURN}} kits over gauze and ointment * Each piece of shrapnel removed does 60 {{BRUTE}} to the limb it's removed from * Splints have 1 health * Defibrillating heals for 8 {{BRUTE}}/{{BURN}}/{{TOX}} damage per use and takes 5 seconds * You fumble when using health analyzers for up to 4 seconds | [[TGMC:Squad_Marine|Squad Marine]], [[TGMC:Squad_Engineer|Squad Engineer]], [[TGMC:Squad_Smartgunner|Squad Smartgunner]], [[TGMC:Mech_Pilot|Mech Pilot]], [[TGMC:Transport_Officer|Transport Officer]], [[TGMC:Pilot_Officer|Pilot Officer]], [[TGMC:Chief_Ship_Engineer|Chief Ship Engineer]], [[TGMC:Requisitions_Officer|Requisitions Officer]], [[TGMC:Ship_Technician|Ship Technician]], [[TGMC:Corporate_Liaison|Corporate Liaison]] |- | style="background-color:#efefef;" | Level 1 | * '''You can use hyposprays without a fumble''' * '''You can examine containers with reagents and tell which reagents are inside''' * Each piece of shrapnel removed does 30 {{BRUTE}} to the limb it's removed from * Splints have 15 health * Defibrillating heals for 4 {{BRUTE}}/{{BURN}}/{{TOX}} damage per use and takes 5 seconds * '''You can use health analyzers with no fumble''' * '''Using a health analyzer and keeping the window open allows it to auto-refresh every so often''' | [[TGMC:Squad_Leader|Squad Leader]] |- | style="background-color:#efefef;" | Level 2 | * '''You're able to remove shrapnel with no fumble''' * '''Each piece of shrapnel removed does 15 {{BRUTE}} to the limb it's removed from''' * '''You can use {{BRUTE}} and {{BURN}} healpacks to heal 12 damage with each use, with no slowdown''' * Splints have 30 health and are applied with no fumble * Defibrillating heals for 8 {{BRUTE}}/{{BURN}}/{{TOX}} damage per use and takes '''3 seconds''' * '''You can use the [[TGMC:Guide_to_chemistry#ChemMaster| ChemMaster]]''' | [[TGMC:Field_Commander|Field Commander]], [[TGMC:Staff_Officer|Staff Officer]], [[TGMC:Squad_Corpsman|Squad Corpsman]] |- | style="background-color:#efefef;" | Level 3 | * Splints have 45 health * Defibrillating heals for 12 {{BRUTE}}/{{BURN}}/{{TOX}} damage per use | [[TGMC:Captain|Captain]], [[TGMC:Synthetic|Early Synthetic]] |- | style="background-color:#efefef;" | Level 4 | * Splints have 60 health * Defibrillating heals for 16 {{BRUTE}}/{{BURN}}/{{TOX}} damage per use * '''You can use research tools like the [[TGMC:Researcher|Researcher's]] subterranean excavator''' | [[TGMC:Medical_Doctor|Medical Doctor]], [[TGMC:Researcher|Researcher]], [[TGMC:Synthetic|Synthetic]], [[TGMC:AI|AI]] |- | style="background-color:#efefef;" | Level 5 | * Splints have 75 health * Defibrillating heals for 20 {{BRUTE}}/{{BURN}}/{{TOX}} damage per use | [[TGMC:Chief_Medical_Officer|Chief Medical Officer]] |} <!----------------------------------------------surgery skill table---------------------------------------------------------------------> {| class="wikitable mw-collapsible" style="display: inline-table; width: 45%; margin-left: 30px; font-size: 12px;" |- style="font-weight:bold; background-color:#abe4ff;" ! style="background-color:#abe4ff; width: 15%" | Surgery Skill ! style="background-color:#abe4ff; width: 60%" | Effects ! style="background-color:#abe4ff;" | Who has this |- | style="background-color:#efefef;" | Level 0 | * Every surgery step has a 20 second fumble | [[TGMC:Squad_Marine|Squad Marine]], [[TGMC:Squad_Engineer|Squad Engineer]], [[TGMC:Squad_Smartgunner|Squad Smartgunner]], [[TGMC:Mech_Pilot|Mech Pilot]], [[TGMC:Transport_Officer|Transport Officer]], [[TGMC:Pilot_Officer|Pilot Officer]], [[TGMC:Chief_Ship_Engineer|Chief Ship Engineer]], [[TGMC:Requisitions_Officer|Requisitions Officer]], [[TGMC:Ship_Technician|Ship Technician]], [[TGMC:Corporate_Liaison|Corporate Liaison]] |- | style="background-color:#efefef;" | Level 1 | * Every surgery step has a 12 second fumble<br> * You heal 7.5 {{BRUTE}} and {{BURN}} damage per use of sutures * Surgery step time reduced by 1 second | [[TGMC:Squad_Leader|Squad Leader]], [[TGMC:Captain|Captain]], [[TGMC:Field_Commander|Field Commander]], [[TGMC:Staff_Officer|Staff Officer]], |- | style="background-color:#efefef;" | Level 2 | * Every surgery step has a 4 second fumble * You heal 15 {{BRUTE}} and {{BURN}} damage per use of sutures * Surgery step time reduced by 2 seconds * '''You can eject people from the autodoc mid-surgery and terminate the surgery without causing them harm''' | [[TGMC:Squad_Corpsman|Squad Corpsman]] |- | style="background-color:#efefef;" | Level 3 | * '''Surgery steps don't have a fumble''' * You heal 22.5 {{BRUTE}} and {{BURN}} damage per use of sutures * Surgery step time reduced by 3 seconds | [[TGMC:Researcher|Researcher]], [[TGMC:Synthetic|Early Synthetic]] |- | style="background-color:#efefef;" | Level 4 | * You heal 30 {{BRUTE}} and {{BURN}} damage per use of sutures * Surgery step time reduced by 4 seconds | [[TGMC:Medical_Doctor|Medical Doctor]], [[TGMC:Synthetic|Synthetic]], [[TGMC:AI|AI]] |- | style="background-color:#efefef;" | Level 5 | * You heal 37.5 {{BRUTE}} and {{BURN}} damage per use of sutures * Surgery step time reduced by 5 seconds | [[TGMC:Chief_Medical_Officer|Chief Medical Officer]] |} </div>
Описание изменений:
Обратите внимание, что все изменения в RiftWorks рассматриваются как выпущенные на условиях лицензии Creative Commons Attribution-NonCommercial-ShareAlike (см.
RiftWorks:Авторские права
). Если вы не хотите, чтобы ваши тексты свободно распространялись и редактировались любым желающим, не помещайте их сюда.
Вы также подтверждаете, что являетесь автором вносимых дополнений или скопировали их из источника в общественном достоянии или под совместимой лицензией.
Не размещайте без разрешения материалы, защищённые авторским правом!
Отменить
Справка по редактированию
(в новом окне)