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== Getting Quirks == Quirks are modified through the game preferences menu by clicking on Configure Quirks. Doing so will open your quirk setup. Quirks are organized alphabetically and by quality, in descending order: positive, negative, and neutral. You can see their names, and next to those, a short gameplay descriptor of what they do. To the right of that is a button to either take the quirk or lose it. Whenever you spawn in, either through latejoining or when the round starts, your quirk setup will be locked in - your character will have those quirks until the round ends, and changes you make to the setup during the round will not apply. Quirks use a point system, called '''quirk balance,''' which defaults to 0. This is used to balance the quirks you take, and designed in such a way that every positive quirk requires some drawbacks. Positive quirks take from this balance, negative quirks add to it, and neutral quirks don't affect it at all. You cannot buy a positive quirk unless you have the balance for it, but you can take any amount of negative quirks. For instance, if you take the Stormtrooper Aim quirk, you now have a quirk balance of 4 and can purchase any one quirk that has a balance cost of -4, like Night Vision. If you were to also take Family Heirloom, you would have a quirk balance of 6, and could take a quirk with a cost of -2, like Friendly, or Mime fan. Simple stuff! Regardless of balance points, you can only have six positive quirks at a time. Unspent balance is left unused. Example quirks setup, using the right image as a reference: * Starting points: 0 * You want to take Friendly and Night Vision, meaning you'll need 6 points. * You take Family Heirloom to gain 2 points. * You take Stormtrooper Aim to gain 4 points. * You now have 6 points, so you can now take Friendly for 2, and Night Vision for 4. This setup coincides with the point costs (0 - 2 - 4 + 2 + 4 = 0) as well as the positive quirk limit (2/6). If you wanted, you could also take some additional negative quirks or some neutral quirks to get more quirks to work around. Keep in mind that there's nothing forcing you to take the maximum amount of positive quirks, spend all your points, or even use quirks at all. You are able to enter the game and play even with no quirks, so don't let it concern you too badly! {| style='width:100%' |} <!-- Fake table to space the list of quirks header to after the image for better readability. -->
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