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==Tackling Gloves== These let you tackle people by enabling throw mode and clicking. Results are random. <div class="toccolours mw-collapsible mw-collapsed"> Click expand for detailed explanation. <div class="mw-collapsible-content"> Tackles can be launched by equipping the appropriate gloves, enabling throw mode, and clicking on your target with an empty hand (assuming you're standing and not pulling anything). You will throw yourself at what you clicked, with special results if you hit a carbon/human mob, or any other dense thing failing that. If you hit a carbon mob, the game will roll a die (from 3- to +3) and tally modifiers for both the tackler and target based on their status (dwarves and the developmentally clumsy are easier to tackle and worse at landing tackles, while giants have bonuses for both for example. Neutral rolls will see both parties take some stamina damage and a few seconds of knockdown, with favorable rolls for a certain party reducing their knockdown time and adding a bit of paralyzing to the loser. Generally, tackling is a disarming tactic and works better if you have backup to protect you and seize the opportunity you created while you're picking yourself up from the ground, rather than a solo tool. If you're a giant or have the special bruiser gloves, though, you can rely on them more for solo takedowns (as long as you don't miss!) There are certain things you can do to shift the odds of getting a better tackle or making someone weaker to your tackles such as making them clumsy (-2), a dwarf (-2), injuring them so they have less than half health (-1), getting them slightly drunk or blurry-drunk (-1 and -3 respectively) or putting multiple wound types on their legs (-0.5 for each wound). On your part, what you can do to increase your odds of getting a good tackle is having gigantism (+2), having wings (+2), wearing riot armor (+2), or being so drunk that you look like a drunken mess or have blurry vision (+1). Things you can do to defend yourself against tackles better is by being fat (+1), Having no jumpsuit (+2) wearing a modsuit or firesuit (+1) or by wagging your tail as a lizard (+1). To increase your odds of getting up before someone else does after an average tackle, it's recommended to be on nicotine, synaptizine, meth, ephedrine, pump-up or anything that reduces stuns. Simply put, all negative defense modifiers you have contribute to the tackler's power while adding to your weakness, on top of their own postive modifiers If, instead, you launch yourself into a dense non-mob, you'll roll a die from 1-100 for what you suffer. The ill effects range from a brief knockdown and negligible brute and stamina damage, to concussions and brain damage, to outright paralyzation in the worst cases. Remember to wear a helmet before you decide to randomly launch yourself headfirst into a wall! </div> </div> {{anchor|Gripper Gloves}} {{Item |bgcolor1 = #BEFFFF |bgcolor2 = #A8FFFF |name = Gripper Gloves |image = Gripper_gloves.png |foundin = [[Vendors#Security|SecTech vendor]] |usedfor = Tackling |strategy = Tackle. |description = Basic/standard tackling gloves. Special gloves that manipulate the blood vessels in the wearer's hands, granting them the ability to launch headfirst into walls. }} {{anchor|Gorilla Gloves}} {{Item |bgcolor1 = #BEFFFF |bgcolor2 = #A8FFFF |name = Gorilla Gloves |image = BGloves.png |foundin = [[Supply_crates|Supply crates]] |usedfor = Tackling |strategy = Tackle. |description = More stamina cost and longer cooldown than the basic gripper gloves, but a bit more range and +2 to your tackles! }} {{anchor|Guerrilla Gloves}} {{Item |bgcolor1 = #BEFFFF |bgcolor2 = #A8FFFF |name = Guerrilla Gloves |image = BGloves.png |foundin = Nuke op [[Syndicate_items#Guerrilla Gloves|uplink]] and given to ERT security forces. |usedfor = Tackling |strategy = Tackle. |description = Same as gorilla gloves, but insulated. }} {{anchor|Dolphin Gloves}} {{Item |bgcolor1 = #BEFFFF |bgcolor2 = #A8FFFF |name = Dolphin Gloves |image = Dolphin_gloves.png |foundin = [[B.E.P.I.S.]] reward. |usedfor = Throwing yourself on the floor. |strategy = Jump around. |description = Tackles cost less stamina, have longer range, go faster, and have shorter cooldowns, but forces you to fly at least 2 tiles and gives a -2 to tackles. More of a utility for jumping around the station quickly in an obnoxious and highly disruptive manner. Hitting an obstacle is somewhat more dangerous than standard. }} {{anchor|Rocket Gloves}} {{Item |bgcolor1 = #BEFFFF |bgcolor2 = #A8FFFF |name = Rocket Gloves |image = Rocket_gloves.png |foundin = [[B.E.P.I.S.]] reward. |usedfor = Tackling from large distances. |strategy = Don't miss. |description = Rocket powered gloves! Flies incredibly far and incredibly fast, with a +7 to tackles! If you hit your target, you're all but guaranteed the highest or second highest tier tackle! If you miss, however, you're probably going to smash into a wall at incredibly high speeds and wreck your brain with traumas. }} {{anchor|Improvised Grapple Gloves}} {{Item |bgcolor1 = #BEFFFF |bgcolor2 = #A8FFFF |name = Improvised Grapple Gloves |image = Fingerless_gloves.png |foundin = Crafting menu [[File:Crafting_menu_hud_icon.png]] |usedfor = Ghetto tackling. |strategy = Tackle. |description = Weaker, uses more stamina, gives a -1 to tackles and has a longer self-knockdown than normal grapple gloves, but can be crafted with a pair of fingerless gloves and some [[General_items#Sticky_Tape|sticky tape]]. Mothpeople love these! }}
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