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==Other Items== {{Item |bgcolor1 = #cce6ff |bgcolor2 = #99ccff |name = Secway |image = Secway.png |foundin = [[Security Office]] |usedfor = Cruising. |strategy = Drag yourself on it with the key in hand. |description = Unique transportation vehicle available to security. Can prove useful if you need to drive through an area with low pressure, would like to avoid being slipped or shovestunned, have taken significant damage and need to move quickly, are wearing a bulky hardsuit or want to look like a tool. }} {{Item |bgcolor1 = #cce6ff |bgcolor2 = #99ccff |name = Tracking Implant |image = Implant_Case.png |foundin = [[Armory]] in a Tracking Implant Kit [[File:Implantbox.png]] |usedfor = Tracking and messaging suspects. |strategy = Take the implanter, load it with an implant and use the implanter on a person. |description = When used on someone, it will implant a tracking beacon under the skin of that person's chest. The Prisoner Management Console can be used to check the implanted person's location and even send messages into their mind. Use a bluespace locator to track implanted targets. Locators can be printed from the security techfab after research. Disintegrates 10 minutes after the death of the host, unless revived. }} {{Item |bgcolor1 = #cce6ff |bgcolor2 = #99ccff |name = Chemical Implant |image = Implant_Case.png |foundin = [[Armory]] in a Chemical Implant Kit [[File:Implantbox.png]] |usedfor = Can be loaded with any sort of chemical agent via the common syringe and can hold 50 units. |strategy = Take the implanter, load it with an implant and use the implanter on a person. |description = When used on someone, it will put a chemical implant under the skin of that person's chest. Load the implant with up to 50 units of chemicals by injecting it with a filled syringe while it's still in its original case. You can then remotely inject the implanted chems with a Prisoner Management Console. The implant will last so long as the subject is alive. However, if the subject suffers from malnutrition, the implant may become unstable and either pre-maturely inject the subject or simply break. Disintegrates 10 minutes after the death of the host, unless revived. }} {{Item |bgcolor1 = #cce6ff |bgcolor2 = #99ccff |name = Mindshield Implant |image = Implant_Case.png |foundin = [[Armory]] in a Lockbox (Mindshield Implants) [[File:Loyalty_Implants.png]], [[Head of Security's Office]] |usedfor = Deconverting revolutionaries; preventing people from being converted to revs or cultists. |strategy = Take the implanter, load it with an implant and use the implanter on a person. |description = When used on someone, it will act block any attempt to influence or corrupt the targets mind/brain - unless the situation is a [[Cult|religious]] one! This implant will only make it impossible to learn any new, cultistic ways. People who are already cultists cannot be de-culted via implant and persons who are strong enough to lead a revolution party will completely resist this implant. If you have time, you can remove these implants by doing an implant removal surgery on the chest, which will allow your prey to be converted normally. }} {{Item |bgcolor1 = #cce6ff |bgcolor2 = #99ccff |name = Beacon Implant |image = Implant_Case.png |foundin = Printed at Security Techfab |usedfor = Making it possible to teleport straight up to the implanted person. |strategy = Take the implanter, load it with an implant and use the implanter on a person. |description = Beacon implant allows you to teleport to the person with a Teleporter or Handtele whenever they are. The Prisoner Management Console won't say his location, but will point out if he is in a dangerous location like Space. }} {{Item |bgcolor1 = #cce6ff |bgcolor2 = #99ccff |name = Bluespace Grounding Implant |image = Implant_Case.png |foundin = Printed at Security Techfab |usedfor = Preventing people from teleporting away. |strategy = Take the implanter, load it with an implant and use the implanter on a person. |description = Bluespace Ground implant prevents the implanted person from being teleported in any way. Using this implant you can safely secure anyone who could've just teleported from the Prison like a Heretic, or protecting important people from being kidnapped via teleportation. }} {{Item |bgcolor1 = #cce6ff |bgcolor2 = #99ccff |name = Exile Implant |image = Implant_Case.png |foundin = [[Gateway]], bought at [[Cargo]] |usedfor = Preventing people from returning back to the Station. |strategy = Take the implanter, load it with an implant and use the implanter on a person. |description = Exile implant prevents the implanted person from returning back to the Station with a gateway. Also implanted person cannot use shuttle consoles at Lavaland. }} {{Item |bgcolor1 = #cce6ff |bgcolor2 = #99ccff |name = Electropack |image = Electropack.png |foundin = [[Prison Wing]] |usedfor = Torture. |strategy = Set a signal, screwdriver it on, throw it on a criminal and send the signal. |description = This is a tool used to keep a particularly dangerous criminal under control. When turned on via [[Screwdriver]], the pack is able to be set to a certain frequency. The pack is then placed in the backpack slot of the criminal scum; he/she will be unable to remove it without [[Clown|someone]] [[Assistant|else's]] help. After activation, a simple press of a [[Remote Signaling Device]] set to the same frequency as the pack will activate it, giving your prisoner an electric shock and instantly incapacitating them. <strike>Best of all-</strike> This does no physical harm. If you did want to do physical harm, you can combine the electropack with a helmet and then place it on a [[Chair]] that has powered wires under it. This will create an electric chair to allow you to cleanly execute multiple prisoners in a row. The AI will not approve, but when does the AI ever approve of what you do? }} {{Item |bgcolor1 = #cce6ff |bgcolor2 = #99ccff |name = Space Law |image = Lawbook.png |foundin = [[Security Office]], [[Security Posts]] |usedfor = Studying intently about the Law. |strategy = Apply it in hand to read. |description = An official copy of [[Space Law]] is made available to all security personnel. Ensure that you understand it and don't be afraid to literally throw the book at anyone who contests it. Give it to the Head of Security or Warden and watch them scoff in disgust. }} {{Item |bgcolor1 = #cce6ff |bgcolor2 = #99ccff |name = Recharger |image = Recharger.gif |foundin = [[Armory]], [[Security Office]], [[Security Posts]] |usedfor = Securing an area from anyone without protective eyewear. |strategy = Pull it to a powered area and wrench it in place. |description = A recharger can recharge any energy-based device should it run out of power. As a member of security you will most likely be using these to recharge your stun batons and tasers. Rechargers can be wrenched then moved, for example to be closer to a [[blob]] eating the station. The recharge time of your energy based devices will vary depending on their maximum capacity. }} {{Item |bgcolor1 = #cce6ff |bgcolor2 = #99ccff |name = Portable Flash |image = PFlash.gif |foundin = [[Armory]] |usedfor = Securing an area. |strategy = Pull it to a powered area and wrench it in place. |description = A portable flasher is an effective device that when secured to the ground will automatically emit a bright light when its motion sensors are activated. It will stun anyone close to the bulb for about as long as a pocket-sized device would. To prepare a portable flasher, first bring it to the desired area, then use a [[Wrench]] to secure the bolts to the ground. Once you have done that, the portable flasher will draw power from the local [[APC]]. If you are not wearing a form of eye protection (such as [[Sunglasses]] or a [[Welding Helmet]]) you will become momentarily stunned if you are close to the portable flasher when it goes off. }} {{Item |bgcolor1 = #cce6ff |bgcolor2 = #99ccff |name = Deployable Barrier Grenade |image = Deployable_Barrier.png |foundin = [[Armory]] |usedfor = Securing an area, making sure no one can pass through. |strategy = Set the mode on the grenade, prime, and throw for a quick barricade |description = The Armory contains grenades that, when thrown, will produce a deployable barrier, a much stronger version of the wooden [[barricade]]. The grenades can have their direction switched by alt-clicking on them or using their action button, which can make up to a three wide barrier, and the barricades they spawn will take 5 seconds to deploy. Deployable barriers can be repaired using a welder. }} {{Item |bgcolor1 = #cce6ff |bgcolor2 = #99ccff |name = Lethal Injection Syringe |image = Lethal Injection Syringe.png |foundin = [[Prison Wing]] |usedfor = Eliminating a convict. |strategy = Use it on the convict. |description = A special syringe designed for lethal injections. Contains 15 units of [[Plasma]], 15 units of [[Formaldehyde]], 10 units of [[Cyanide]], and 10 units of [[Fluorosulfuric Acid]]. It injects all of its reagents in one push. This kills a convict in about 40 seconds. Don't let the clown steal it. }} {{Item |bgcolor1 = #cce6ff |bgcolor2 = #99ccff |name = N-Spect Scanner |image = N-Spect.png |foundin = [[Brig]] |usedfor = Cargo Bounties. |strategy = Scan rooms and ship reports to Centcomm. |description = Centcomm-issued inspection device. Performs company grade station inspection protocols when activated, and prints encrypted sheets of paper regarding the maintenance of the station. Hard to Replace. }}
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