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=== Removed Antagonists === These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely... {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:{{ColorPalette|Black|Transparent}};" class="wikitable sortable" ! scope="col" style="color:white;background-color:{{ColorPalette|Black|Secondary}};" width=200|Job ! scope="col" class="unsortable" style="color:white;background-color:{{ColorPalette|Black|Secondary}};"|Removal Reason ! scope="col" class="unsortable" style="color:white;background-color:{{ColorPalette|Black|Secondary}};"|Role ! scope="col" style="color:white;background-color:{{ColorPalette|Black|Secondary}};" width=100|Сложность |- ![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]<br>[[Wizard|Ragin Mages]] |Not quite an antagonist and more of a gamemode variation on wizard. Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. Of course, nothing says the admins ''can't'' spawn four wizards in a row whenever they want. |Spend ten minutes hunting down one Wizard, kill him thinking you've won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other. !<span style="display: none;">a</span>Средняя |- ![[File:Mobster.png|64px|link=Gang]]<br>[[Gang|Gangster]] |A highly controversial and playerbase dividing game mode, the game mode saw dozens of revisions by coders yet it remained essentially either a Revolution round but with round start access to firearms, or a team deathmatch game mode that destroyed any sense of roleplay or immersion. |Vandalize the station and get into fights with rivals. Litter the halls with bullet casings. Get ignored by your own gang. Just don't forget: Snitches Get Stitches. !<span style="display: none;">a</span>От низкой до высокой |- ![[File:Godhand.png|64px|link=Hand of God]]<br>[[Hand of God]] |Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it's release because of old derelict code that would break even more when poked. While some say it's fun while it's not broken, has that ever been the status quo? |Turn someone into !popehat! while they're talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed. !<span style="display: none;">a</span>Высокая |- ![[File:Pope.gif|64px|link=Hades]]<br>[[Hades|Hades, Pope of Sin]] |Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it. |Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest. !AI Controlled |- ![[File:Shadowling.png|64px|link=Shadowling]]<br>[[Shadowling]] |Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist. |Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round. !<span style="display: none;">b</span>Высокая |- ![[File:Borer.png|64px|link=Cortical Borer]]<br>[[Cortical Borer]] |The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt. |Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose! !<span style="display: none;">a</span>Очень высокая |- ![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]<br>[[Clockwork Cult|Clockwork Cultist]] |Poor thing went through more iterations than any other antagonist. In the beginning, it was a blood cult imitator with turrets which was based around converting silicons. By the end, it was a bunch of kidnapping clock golems. Most rounds, it ended in a steamroll either for the cult, or for the crew. In the former case, the cultists would just sit around twiddling their thumbs for 10 minutes, in the latter case, security would bust through and end the cult in 1 minute. Throughout its existence, it was riddled with bugs and other exploits. Examples include: * The Eminence teleporting maxcaps into the brig * The crew purposely blowing up the SM to deny power to the cult * Stargazer spam around the AI sat * Cogscarab brass replication exploits On 4/2/2018, Clockwork Cult was removed from the normal rotation of game modes, with the code for it being taken out a year later. While most of the assets were removed, some remain in the code, and many relics of the Cult can either be replicated with bronze sheets or found throughout the game. |Serve the Clockwork Justiciar by scribbling new-age runes all over maintenance. Start a steampunk book club and kill all the old-fashioned book clubbers. Invoke a bunch of anime people to summon Ratvar. Make <s>everyone</s> <s>absolutely nobody</s> a few people at /vg/ mad by stealing their antagonist. !<span style="display: none;">b</span>От средней to <s>невозможной</s> Effortless |- ![[File:Traitor.png|64px|link=Overthrow]]<br>[[Overthrow|Syndicate Mutineer]] |Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn't all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken. Soon after said vote, the gamemode was removed from the gamemode rotation, and later on 7/22/2019 was removed entirely. |Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don't and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful <s>[[Gang]]</s> Syndicate team. Ask yourself what the fuck you're supposed to do. !<span style="display: none;">a</span>Высокая |- ![[File:Changeling.gif|64px|link=Assimilation]]<br>[[Assimilation|Hivemind Host]] |Assimilation was a conversion stealth antag that ended up being extremely hard to counter and was generally unfun to play against. After a community poll many wished to see the gamemode reworked, which was unlikely to happen since the creator and main active maintainer of the gamemode had stopped working on it. The gamemode and it's related code was removed 7/26/2019. |Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift. !<span style="display: none;">a</span>Высокая |- ![[File:devil.gif|64px|link=devil]]<br>[[Devil]] |Somewhat of a flawed mode, turns out that asking to buy a guy's soul usually makes them want to robust you, because "valid." Usually involved the devil blowing up some crew members and then offering them contracts to be revived. But, despite this, the [[Admins|Gods]] would occasionally use devils as a interesting midround antagonist with it's final accession ability disabled. Unfortunately, devil code was old and buggy, and it was decided that it would best be removed on 9/22/2020. |Engage in civil discussions to buy souls. Create emergencies so that people are desperate enough to sell their soul. Try to out wit the lawyer. Get punched to death by someone you just turned into a hulk. !<span style="display: none;">b</span>Средняя |- ![[File:Monkey.png|64px|link=Game Mode#Monkey]]<br>[[Game Mode#Monkey|Monkey]] |Original game mode was buggy and usually a steam roll, newer versions were one sided against the monkeys. However, Jungle Fever may make a return someday. |Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost. !<span style="display: none;">b</span>Очень высокая |- ![[File:Swarmer.png|64px|link=Swarmers]]<br>[[Swarmers]] |Not terribly fun. While swarmers couldn't directly harm anyone, their whole existence had them running around and griefing the station by dismantling entire areas, and any resistance they met ended in the aggressor being warped away to some far off place cuffed. Playing as a swarmer usually just boiled down to clicking on stacks of iron. The yellow drones also had the tendency to perma stunlock people with no chance of escape. |Consume. Replicate. Repeat. Eat Telecomms. Teleport <s>other swarmers</s> your enemies away from your metal. Build an army of lemon drones. Leave them to permanently stunlock the clown. !Средняя |- ![[File:PowderGanger.png|64px|link=Families]]<br>[[Families|Family]] |The latest revision was supposed to support a higher level of roleplay compared to the older versions of Families (no more space cops, no hard win/lose objectives, more thematic family types, portable cellphones for family communication). Ironically reverted back to a team deathmatch game mode that destroyed any sense of roleplay or immersion most rounds, even on the roleplay servers. Were the players, administration, or coders to blame? Who knows. |Roll with a crew of fellow Saints. Tag turf for Grove Street. Declare that Tunnel Snakes rule! Get beat up by the cops. Tell the Phantom Thieves to play a real shin megoomi tenseh game. Complain in deadchat that Families is bad when you recruited literally nobody the entire round for your Family. !<span style="display: none;">a</span>От низкой до высокой |- ![[File:Assistant.png|64px|link=Thief]]<br>[[Thief]] |Introduced as a miscreant level antagonist that wasn't technically a full antagonist, meaning the most they could do is pursue their objective of stealing, hoarding items, etc. This isn't really a problem in itself, but it stagnated creativity on how the average thief played. Additionally, on the regular servers it was confusing for players as while all other antagonists could do whatever they wanted as per the rules, thieves could not. On the roleplay servers, players were overly cautious and would simply complete their objectives without actually committing much crime at all. |Steal important items. Steal unimportant items. Hoard items. Steal pets. Steal organs. Steal people. Steal entire rooms. You're a dirty thief; you just can't get enough! !<span style="display: none;">a</span>Низкая |- |}
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