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===Grenades and Explosives=== {| class="wikitable sortable" ! Item ! class="unsortable" |Icon !Cost ! class="unsortable" |description ! class="unsortable" |info |- | id="Bioterror_Foam_Grenade" |Bioterror Foam Grenade |[[file:Grenade.png]] | style="text-align: center;" | 5 |A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use. | |- | id="Buzzkill_Grenade_Box" |Buzzkill Grenade Box |[[file:Syndibox.png]] | style="text-align: center;" |15 |These grenades release ten bees that will indiscriminately attack anyone with random toxins. Keep in mind that bees can't attack people wearing thick clothing - like hardsuits and EVA/fire/bio/EOD suits as well as some costumes. | |- | id="Fungal_Tubercolosis_Grenade" | Fungal Tuberculosis Grenade |[[file:box.png]] | style="text-align: center;" |12 | A box that contains several ways to apply the Fungal Tuberculosis virus: an extremely virulent and hard to cure disease that stuns and suffocates its targets. The box contains a viral smoke grenade, 5 single-use instant Bio Virus Antidote Kits (BVAK autoinjectors) with 20u vaccine (inject 10u per use), a BVAK bottle (30u vaccine) and a normal syringe. | |- | id="Viscerator_Delivery_Grenade" |Viscerator Delivery Grenade |[[file:Delivery_grenade.png]] | style="text-align: center;" |5 |This grenade, when thrown, will disperse 10 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly high amount of damage over time but can be outrun easily. The grenade is fantastic at helping clearing out a crowd of crewmen. However, it can be ineffective against Security personnel and the Captain as their armor and weapons allow them to ignore the viscerators long enough to (try to) gun you down. They are also extremely sharp and can outright sever limbs when attacking. |Bought in three unit boxes for 15TC |- | id="Grenadiers_Belt" |Grenadier's Belt |[[file:Combat_belt.png]] | style="text-align: center;" |22 |A belt containing a large amount of assorted grenades. TO be specific, it contains: * 2 [[#Syndicate_Minibomb|Syndicate Minibombs]]; *10 Frag Grenades: A bit less powerful than minibombs, but with a higher flame range; *2 Incendiary Grenades: They spread a wave of plasmafire, burning everything in their path; *4 Gluon Grenades: They deal radiation damage when exploding, and freeze the surrounding area afterwards, making it slippery; * 2 EMP Grenades; *1 [[Guide_to_chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]] Smoke Grenade: It will spread extremely potent acid in its area of effect, melting armor, objects and people inside; *1 [[Security_items#Flashbang|Flashbang]]; * 4 Smoke Bombs; * Screwdriver and Multitool to customize grenades. Some different triggers can be found in the Syndicate Infiltrator Ship. | |- | id="Big_Red_Button" |Syndicate Detonator |[[file:Big_red_button.png]] | style="text-align: center;" |3 |The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate. Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator. '''Operatives start with a working detonator in their base, buying this is usually redundant'''. | |}
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