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Guide to Nanites
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===Utility Programs=== Programs that interact with the nanites themselves, or have general utility purposes. {| class="wikitable sortable" border="1" width=100%; || style="text-align: center;" |- ! scope="col" width=10% | Program ! scope="col" class="unsortable" | Effect ! scope="col" width=5% | Volume per second ! scope="col" width=5% | Trigger Cost ! scope="col" width=5% | Trigger Cooldown ! scope="col" width=7% | Required Techweb ! scope="col" class="unsortable" width=8% | Corruptions |- !Metabolic Synthesis | The nanites use the metabolic cycle of the host to speed up their replication rate, using their extra nutrition as fuel. The host must be at least well fed. | +0.5 | -- | -- | Smart | Toxin Buildup |- !Distributed Computing | The nanites aid the research servers by performing a portion of its calculations, increasing research point generation by a flat amount for each host currently running this program. Non-sentient hosts generate only 25% of the research gain. | 0.2 | -- | -- | Basic | Toxin Buildup |- !Neural Network | The nanites aid the research servers by cross-referencing data from all their active hosts. Gives a research boost that becomes more powerful for each host currently running this program, overtaking Distributed Computing at 12 hosts. Non-sentient hosts generate only 25% of the research gain and efficiency boost. | 0.3 | -- | -- | Basic | Toxin Buildup |- !Viral Replica | The nanites constantly send encrypted signals attempting to forcefully copy their own programming into other nanite clusters. This program will also forcefully set their cloud ID to 0 (disabled) or a customized ID. | 0.5 | -- | -- | Military | Toxin Buildup |- !Monitoring | The nanites monitor the host's vitals and location, sending them to the suit sensor network. Additionally adds a nanite HUD icon to medHUDs looking at the host. | 0 | -- | -- | Basic | Toxin Buildup |- !Host Scan | The nanites display a detailed readout of a body scan to the host when triggered. Can pick between medical, chemical, or nanite scan. | -- | 3 | 5s | Neural | Toxin Buildup |- !Stealth | The nanites hide their activity from superficial scans, making them invisible to Diagnostic HUDs and immune to Viral programs. | 0.2 | -- | -- | Smart | Toxin Buildup |- !Nanite Debugging | Enables various high-cost diagnostics in the nanites, making them able to communicate their program list to [[#Nanite_Scanner|nanite scanners]]. Doing so uses some power, slightly decreasing their replication speed. | 0.1 | -- | -- | Basic | Toxin Buildup |- !Subdermal ID | The nanites store the host's ID access rights in a subdermal magnetic strip. Updates when triggered, copying the access of the host's worn or pulled ID. | -- | 0 | 5s | Basic | Dermalysis |- !Dermal Button | The nanites form a button on the host's arm, allowing them to manually send a signal to the nanites when pressed. The button will display in the host's action bar, and can be customized in name, icon shape, color, and of course sent signal. The button cannot be pressed while the host is incapacitated. | -- | 0 | -- | Mesh | Glitch |- !Relay | The nanites receive and relay long-range nanite signals. Must be set with a relay channel beforehand. | -- | -- | -- | Basic | Toxin Buildup |- !Signal Repeater | When triggered, sends another signal to the host, optionally with a delay. Useful to set up multiple codes for the same program. | -- | -- | -- | Basic | Toxin Buildup |- !Relay Signal Repeater | When triggered, sends a signal via relay, optionally with a delay. | -- | -- | -- | Basic | Toxin Buildup |- !Infective Exo-Locomotion | The nanites gain the ability to survive for brief periods outside of the human body, as well as the ability to start new colonies without an integration process; resulting in an extremely infective strain of nanites. | 1.5 | -- | -- | Hazard | Hypoxemia, Necrosis |- !Nanite Sting{{Anchor|Nanite Sting}} | When triggered stings a random non-host around the host with a barely-visible cluster of nanites, making them a new host. The target will feel it. If the cluster finds no valid targets, it returns to the original host, "refunding" the trigger cost. | -- | 5 | 10s | Military | Glitch, Toxic |- !Mitosis | The nanites gain the ability to self-replicate, using bluespace to power the process, instead of using the host's metabolism. This rapidly speeds up the replication rate, but it causes occasional software errors due to faulty copies, making it very dangerous when used without a cloud connection. | +0.5 to +5 | -- | -- | Hazard | Toxic |- !Electromagnetic Resonance | The nanites cause an elctromagnetic pulse around the host when triggered. Will corrupt other nanite programs! | 0 | 10 | 5s | Mesh | Toxin Buildup |- |}
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