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=Engineering and Construction Skills= <div class="mw-collapsible"> {{DividedColumn |line_height = 250px |column_a_name= Engineering skill bonuses per each level |column_b_name= Construction skill bonuses per each level |column_a_content= Your skill with Engineering tasks. It changes a lot of values, such as X and Y <br>'''Max Level: 5.'''<div style="margin-left: 50px"> * Splint health increases by 15 * Defibrillators heal more on use * Using a syringe is faster * Fumble time is reduced during medical tasks, like opening a defibrillator * '''Level 4''' or higher allows you to put people into the Autodoc with no fumble beforehand </div> |column_b_content= Your skill with Construction materials. It mostly affects values regarding the speed with which you can build things. <br>'''Max Level: 5.'''<div style="margin-left: 100px"> * Time to build {{METAL}}, {{PLASTEEL}}, and {{SANDBAG}} barricades is reduced * Time to build windows is reduced * Time to build and attach barricade upgrades is reduced * Time to repair fences is reduced </div> }} <!----------------------------------------------engi skill table--------------------------------------------------------------------> {| class="wikitable mw-collapsible" style="display: inline-table; width: 45%; margin-left: 10px; margin-right: 30px; font-size: 12px;" |- style="font-weight:bold; background-color:#e3cf8f;" ! style="background-color:#e3cf8f; width: 15%" | Engineering Skill ! style="background-color:#e3cf8f; width: 60%" | Effects ! style="background-color:#e3cf8f;" | Who has this |- | style="background-color:#efefef;" | Level 0 | * Longer delay for feeding pills * Fumble when using hyposprays * Less advantage using {{BRUTE}} and {{BURN}} kits over gauze and ointment * Splints have 1 health * Defibrillating heals for 8 {{BRUTE}}/{{BURN}}/{{TOX}} damage per use and takes 5 seconds * You fumble when using health analyzers for up to 4 seconds | [[TGMC:Squad_Marine|Squad Marine]], [[TGMC:Squad_Engineer|Squad Engineer]], [[TGMC:Squad_Smartgunner|Squad Smartgunner]], [[TGMC:Mech_Pilot|Mech Pilot]], [[TGMC:Transport_Officer|Transport Officer]], [[TGMC:Pilot_Officer|Pilot Officer]], [[TGMC:Chief_Ship_Engineer|Chief Ship Engineer]], [[TGMC:Requisitions_Officer|Requisitions Officer]], [[TGMC:Ship_Technician|Ship Technician]], [[TGMC:Corporate_Liaison|Corporate Liaison]] |- | style="background-color:#efefef;" | Level 1 | * '''You can use hyposprays without a fumble''' * '''You can examine containers with reagents and tell which reagents are inside''' * Splints have 15 health * Defibrillating heals for 4 {{BRUTE}}/{{BURN}}/{{TOX}} damage per use and takes 5 seconds * '''You can use health analyzers with no fumble''' * '''Using a health analyzer and keeping the window open allows it to auto-refresh every so often''' | [[TGMC:Squad_Leader|Squad Leader]] |- | style="background-color:#efefef;" | Level 2 | * '''You're able to remove shrapnel with no fumble''' * '''Each piece of shrapnel removed does 15 {{BRUTE}} to the limb it's removed from versus 30 {{BRUTE}}''' * '''You can use {{BRUTE}} and {{BURN}} healpacks to heal 12 damage with each use, with no slowdown''' * Splints have 30 health and are applied with no fumble * Defibrillating heals for 8 {{BRUTE}}/{{BURN}}/{{TOX}} damage per use and takes '''3 seconds''' * '''You can use the [[TGMC:Guide_to_chemistry#ChemMaster| ChemMaster]]''' | [[TGMC:Field_Commander|Field Commander]], [[TGMC:Staff_Officer|Staff Officer]], [[TGMC:Squad_Corpsman|Squad Corpsman]] |- | style="background-color:#efefef;" | Level 3 | * Splints have 45 health * Defibrillating heals for 12 {{BRUTE}}/{{BURN}}/{{TOX}} damage per use | [[TGMC:Captain|Captain]], [[TGMC:Synthetic|Early Synthetic]] |- | style="background-color:#efefef;" | Level 4 | * Splints have 60 health * Defibrillating heals for 16 {{BRUTE}}/{{BURN}}/{{TOX}} damage per use * '''You can use research tools like the [[TGMC:Researcher|Researcher's]] subterranean excavator''' | [[TGMC:Medical_Doctor|Medical Doctor]], [[TGMC:Researcher|Researcher]], [[TGMC:Synthetic|Synthetic]], [[TGMC:AI|AI]] |- | style="background-color:#efefef;" | Level 5 | * Splints have 75 health * Defibrillating heals for 20 {{BRUTE}}/{{BURN}}/{{TOX}} damage per use | [[TGMC:Chief_Medical_Officer|Chief Medical Officer]] |} <!----------------------------------------------surgery skill table---------------------------------------------------------------------> {| class="wikitable mw-collapsible" style="display: inline-table; width: 45%; margin-left: 30px; font-size: 12px;" |- style="font-weight:bold; background-color:#edbd7e;" ! style="background-color:#edbd7e; width: 15%" | Construction Skill ! style="background-color:#edbd7e; width: 60%" | Effects ! style="background-color:#edbd7e;" | Who has this |- | style="background-color:#efefef;" | Level 0 | * Every surgery step has a 20 second fumble | [[TGMC:Squad_Marine|Squad Marine]], [[TGMC:Squad_Engineer|Squad Engineer]], [[TGMC:Squad_Smartgunner|Squad Smartgunner]], [[TGMC:Mech_Pilot|Mech Pilot]], [[TGMC:Transport_Officer|Transport Officer]], [[TGMC:Pilot_Officer|Pilot Officer]], [[TGMC:Chief_Ship_Engineer|Chief Ship Engineer]], [[TGMC:Requisitions_Officer|Requisitions Officer]], [[TGMC:Ship_Technician|Ship Technician]], [[TGMC:Corporate_Liaison|Corporate Liaison]] |- | style="background-color:#efefef;" | Level 1 | * Every surgery step has a 12 second fumble<br> * You heal 7.5 {{BRUTE}} and {{BURN}} damage per use of sutures * Surgery step time reduced by 1 second | [[TGMC:Squad_Leader|Squad Leader]], [[TGMC:Captain|Captain]], [[TGMC:Field_Commander|Field Commander]], [[TGMC:Staff_Officer|Staff Officer]], |- | style="background-color:#efefef;" | Level 2 | * Every surgery step has a 4 second fumble * You heal 15 {{BRUTE}} and {{BURN}} damage per use of sutures * Surgery step time reduced by 2 seconds | [[TGMC:Squad_Corpsman|Squad Corpsman]] |- | style="background-color:#efefef;" | Level 3 | * '''Surgery steps don't have a fumble''' * You heal 22.5 {{BRUTE}} and {{BURN}} damage per use of sutures * Surgery step time reduced by 3 seconds | [[TGMC:Researcher|Researcher]], [[TGMC:Synthetic|Early Synthetic]] |- | style="background-color:#efefef;" | Level 4 | * '''You heal 30 {{BRUTE}} and {{BURN}} damage per use of sutures''' * Surgery step time reduced by 4 seconds | [[TGMC:Medical_Doctor|Medical Doctor]], [[TGMC:Synthetic|Synthetic]], [[TGMC:AI|AI]] |- | style="background-color:#efefef;" | Level 5 | * Surgery step time reduced by 5 seconds | [[TGMC:Chief_Medical_Officer|Chief Medical Officer]] |} </div> == Engineering == Measures your ability to do anything related to Engineering. Like repairing generators or APCs. Higher levels make you more effective. '''Max Level: 5.''' * '''Level 0:''' ** Fumble when interacting with anything related to this. (wire cutting, any maintenance, etc) ** Detonation packs have a chance to explode immediately on deployment. * '''Level 1:''' ** Can disassemble chairs. ** Metal barricade maintenance unlocked. ** Shield maintenance unlocked. ** ''Safe'' deployment of detonation packs unlocked. * '''Level 2:''' ** Plasteel barricade maintenance unlocked. ** Can rig power cells like grenades, and safely stabilize them. * '''Level 3:''' ** Most engineering actions unlocked (miner maintenance, APC maintenance, engine repair, etc) * '''Level 4:''' ** Computer maintenance unlocked. * '''Level 5:''' ** No difference. == Construction == Measures your ability to construct something. Includes barricade construction, wall building, etc. Higher levels unlock more. '''Max Level: 5.''' * '''Level 0:''' ** Fumble when interacting with anything related to this. * '''Level 1:''' ** Metal barricade construction and upgrades unlocked. ** Can build barbed wire (barricade defense, prevents climbing) and razor wire (normal defense, blocks off a tile, can trap xenos) * '''Level 2:''' ** Plasteel barricade construction unlocked. ** Can build windows, reinforced windows, and windoors. * '''Level 3:''' ** Wall (girder) building unlocked. * '''Level 4:''' ** Airlock construction unlocked. * '''Level 5:''' ** No difference.
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