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===Support=== {| class="wikitable sortable" ! Item ! class="unsortable" |Icon !Cost ! class="unsortable" |description ! class="unsortable" |info |- | id="Dark_Gygax" |Dark Gygax |[[file:DarkGygax.png]] | style="text-align: center;" |60 | One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station. Boasting a decent movement speed, an LBX AC 10 "Scattershot" shotgun, both types of armor boosters, and an Energy Relay, this mech proves to be as powerful as anything the operatives can bring to bear in terms of close-quarters combat prowess. However, it is extremely vulnerable to [[Guide_to_Combat#Ion Rifle|ion guns]], which will seriously damage the mech in a few hits. Consider not bringing your ship's ion gun along for the assault. Aside from the ion gun, the only easy way to bring it down is other EMPs, mass laser fire or a ton of explosives. It also has a leg actuator function, which speeds up the mech. Has thrusters for space-maneuverability. | |- | id="Dark_Mauler" |Dark Mauler |[[file:DarkMarauder.png]] | style="text-align: center;" |100 |The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel. Carrying a mounted LMG, a Scattershot gun, a Missile Rack, a Power Relay for infinite power and special anti-ranged armor, this monster can destroy the station ten-fold with the equipment it carries. Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that it is very slow moving, making it easy to outrun. It can, however, walk through walls without any trouble, making most stationary fortifications pointless. Note that this does not, however, automatically make you unstoppable. To effectively use it you should already have some experience with mechs, it should also be noted that whoever is piloting this does not need as much gear as everyone else, so don't waste TC (although it is good to have a backup plan if the mech is destroyed). | |- | id="Syndicate_Cyborg" |Syndicate Cyborg |[[file:Syndieborg.png]] | style="text-align: center;" |65 |A repurposed Nanotrasen Cyborg, outfitted with the latest in Syndicate technology. This powerful killing machine has many great utilities that make it almost a necessary asset for many Nuke Op teams. Can either be an Assault, Medical or Engineering module.<br> *The assault module contains: **A [[Security_items#Flash|flash]]; **An [[#Energy_Sword|energy sword]]; **A cyborg LMG that prints ammo from energy; **A grenade launcher; **An [[#Cryptographic_Sequencer|emag]]; **A crowbar; **A pinpointer; *The medical module contains: **A [[Security_items#Flash|flash]]; ** A [[#Medical_bundle|syndicate hypospray]] containing restorative nanites; **Medical Gauze; **A defibrillator; ** A [[#Medbeam_Gun|Medbeam Gun]]; **A health analyzer; **Surgery tools (The surgical saw can be toggled to be an energy sword); **An [[#Cryptographic_Sequencer|emag]]; **A crowbar; **A pinpointer. *The saboteur module contains: **A full set of tools; ** Metal, glass and cable synthesizers; **A robotic RCD; ** A robotic RPD; **A fire extinguisher; **Zipties; **A flash; **Thermal vision; **A fake destination tagger; **A cyborg chameleon projector; **A pinpointer. The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg. | |- | id="Reinforcements" |Reinforcements |[[file:Generic_nukesyndie.png]] | style="text-align: center;" |25 |Gives a Reinforcement Teleporter. When used, a random ghost will become a new member of the nuke operative squad! The reinforcement starts with the normal operative equipment minus the TC, therefore someone has to equip them to make them useful: in particular, make sure there are enough spacesuits to get to the station. | |- |Overwatch Reinforcement |[[File:Overwatch Agent.png]] |12 |You'll receive a Reinforcement Teleporter. When you activate it, ghosts will be prompted to become a Syndicate Overwatch Agent. If any were to accept, they'll spawn in the sealed bunker northwest of the base, with boards to build another infiltrator control console, an advanced camera console, a station announcements console, and a last, special computer that lets you watch your team via pre-oinstalled bodycams. Their headset has a loud mode, just like the station heads' ones, and they start with the Codespeak language by default. Useful if you need more coordination or if you plan on using the Steel Rain drop pod. | |}
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