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=Clown Operative Equipment= '''STATION PRANKS GONE WRONG!''' You have been chosen by the clownpeople to lead a daring prank raid (''praind??'') on one of nanotrasen's space station. While this prank is sponsored by the syndicate coalition, your clown honor (and genes) dictates that you do not use certain BORING equipment standard nuclear operatives are known for, and instead opt for the more !FUN! equipment you are accostumed to as a clown. '''Here are some of the biggest changes from the normal operative kit:''' {| class="wikitable" style="text-align: center;" |'''Absolutely no guns!''' |'''You can use: ...''' |- |[[file:bulldog.png]][[file:c20r.png]][[file:sniper.png]] |[[file:Pie_cannon.png]] The pie cannon! <br> [[file:fake_c20r.png]][[file:fake_SAW.png]] Foam weapons! <br> [[file:paperplane.png]] Origami! |- |'''No energy sword/shield!''' |'''Bananium weapons!''' |- |[[file:sword.gif]][[file:DoubleESword.png]][[file:eshield.png]] |[[file:banana_sword.gif]][[file:banana_shield.png]]<br>They are slippery on the floor, and the sword is totally harmless, but slips people you hit! |- |'''No lame bombs!''' |'''Use funny bombs!!''' |- |[[file:syndicate_Bomb.gif]][[file:Syndicate_Minibomb.gif]] |[[file:clownbomb.png]] Summon a horde of clowns!<br>[[file:moustache_grenade.png]]Slap a funny moustache on people's faces! (Also teargas!!) <br> [[file:banana.png]]Blow them up with the explosive peel! |- | colspan="2" |'''Bioweapons are A-OK!!''' |- | colspan="2" |'''Other funny equipment:''' <br> [[file:clown shoes.png]] Combat clown shoes that don't slip, bananium version that leaves peels behind also available! <br> [[file:firingpinclown.png]] Funny firing pins that only let other clowns use a gun, or VERY funny pins that explode when pulled!! |- | colspan="2" |[[file:dark_honk.png]] '''A MECH!!!''' |- | colspan="2" |'''NO CLOWN CAR!!''' |} [[Category:Objects]] [[Category: Weapons]] '''CURRENTLY UNUSED EQUIPMENT''' <div style="text-align: left; max-width: 95%">{{#tag:tab| ===Contract Kit=== A special kit for traitors only. '''CURRENTLY REMOVED FROM THE CODE. YOU CAN NO LONGER BUY THE CONTRACTOR KIT.''' {{anchor|Contract Kit}} {{Item |bgcolor1 = #cccccc |bgcolor2 = #cccccc |name = "Contract Kit" |image = Contract uplink.gif |foundin = Ordered via syndicate uplink, costs 20 telecrystals. |usedfor = Completing kidnapping contracts for TC-rewards. |strategy = A high risk, high reward choice for a traitor who wants a real challenge. |description = '''20+ players only'''<br> The Syndicate have a number of urgent contracts for you to take on, become a contractor and complete them for TC and cash payments. Upon purchase, you'll be granted your own contract uplink embedded within a supplied tablet computer. Additionally, you'll be granted contractor gear to help with your mission. Comes supplied with the tablet, a specialist contractor space suit, [[#Chameleon_Kit|chameleon jumpsuit]] and [[#Chameleon_Kit|mask]], [[#Agent_ID_Card|agent card]], three randomly selected low cost items, and a unique, [[#Contractor Baton|electrified baton]]. Can include items from nuke ops. Use the new contract uplink to select a contract, and bring the assigned target dead or alive to the designated drop off location. Call for the extraction pod and send them off for your payment, with much higher rewards for keeping them alive. Extracted targets will be sent to the [[Ninja|ninja]] jail and held for ransom by the Syndicate, alerting the crew after a small delay. Ransom will be payed automatically by [[Nanotrasen]], taking an amount of the station budget to offset the cost. These targets will later be returned to the station, with even targets brought and extracted dead being returned to the crew. The contractor always earns a portion of the ransom when they're extracted into their equipped ID. Victims that're extracted will have their items stored until they're brought back, with their items coming along with the pod they're dropped with. Extracted targets always get dropped back in the same area they were launched from. Aborting or completing contracts will make them unavailable to take on again, so be mindful of this when choosing which target to pick. Extraction will come when requested, but only if both yourself and the target is inside the dropoff location. The average for the total TC you can earn with this kit is around 34 TC, with the minimum never being below 30, should you extract all your targets alive. This is on top of the actual value this kit gives you initially, making this an incredibly viable choice if you can justify a weaker early game, and feel up to the challenge. Currently, when first assigning yourself to the uplink, you'll always be given 6 contracts. Unique items are available to purchase with "Contractor Rep" through the available Hub inside the uplink. You acquire two Rep per completed contract, with five different purchases available: * '''Contract Reroll - 2 Rep''': Request a reroll of your current contract list. Will generate a new target, payment, and dropoff for the contracts you currently have available. * '''Contractor Pinpointer - 1 Rep''': A pinpointer that only activates for its owner, which is the first person to activate it. Locks on to crew on the same z-level, ignoring suit sensors, but is much less accurate. Will show you're at the location when within ~25 units. * '''Fulton Extraction Kit - 1 Rep''': Gives both a beacon and fulton kit to move targets/items across the station. Place the beacon down, and use the bag in hand to link it. Using the bag on items and crew will send them to the beacon. They must be outside - so in space or on lavaland - to be sent to the beacon. * '''Reinforcements - 2 Rep''': Call in a Syndicate agent to help you with your mission. Role is polled to ghosts, and comes with very basic items and their own 0 TC uplink. When an agent is found, they'll be sent via pod, so be sure to call when by yourself. * '''Blackout - 3 Rep''': Cuts station power for a short duration. ====[[File:Contractor_baton_retracted.png]]Contractor Baton[[File:Contractor_baton_extended.png]]==== This baton comes in every contract kit. Use in hand to extend or retract. Fits in a pocket when retracted. If extended:<br> {{Leftclick}} Causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]] and 85 [[Health#Stamina|stamina]] damage, which means it will [[Health#Stamina|stamcrit]] someone with 2 hits. Has a 2.5 second cooldown. Unlike [[Security_items#Stun_Baton|other batons]], this one works on [[Cyborg|cyborgs]]. <br> {{Rightclick}} Simply deals 16 brute damage with no cooldown. }} |dropdown|collapsed=true|closename=Click to retract|openname=Click to expand}}</div>
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