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Hades
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==Abilities== Below is a list of all actions, reactions and abilities Hades will use, as well as their triggers . {| class="wikitable" border="1" cellspacing="0" cellpadding="2" ! style='background-color:#990000;' width='150px'|Name ! style='background-color:#990000;' width='120px'|Action ! style='background-color:#990000;' width='100px'|Situation/Trigger ! style='background-color:#990000;' width='100px'|Cooldown/% Chance |- !Shocking Sin |Electrocutes all targets nearby with a chain of lightning. |Possible defence action during regular combat. |1 in 3 with a 20% per hit. |- !Reverse Gravity |Will toss the offending attacker in a random direction with sufficient force to damage them and others. |Possible Defence action during regular combat. |1 in 3 with a 20% per hit. |- !Sinful Leer |Summons a small horde of floating eyeballs, who will attack nearby targets. They will dissapate in 15 seconds. |Possible Defence action during regular Combat. |1 in 3 with a 20% per hit. |- !Reflect |Causes Hades to reflect a large majority of projectiles shot at him back towards the shooter, but does not block all point blank shots. |Triggered when hit by a non-thrown projectile. |At a range, 100% of the time. |- !Summon Acolytes |Summons give Acolytes to Hades, who are bound to him with an ethereal tether. They may not be kited or move more than 5 tiles from Hades at all times. |Summoning begins in WRATH mode, will resummon each time his previous acolytes all die (or if there are none.) |Summoning only occurs if there is no Acolytes near Hades. |- !Ethereal Tether |Hades will link to a target trying to flee, and drag them back towards him. Causes a short stun. |Triggered when his current combat target attempts to flee. |Every 6 seconds, assuming the target is more than 4 tiles away. |- !Ultimate: Wrath |Hades will mark every target in a 6x6 tile radius, teleporting to every one and dealing a small amount of damage. During this effect, time is stopped. |Triggered when Hades' rage counter reaches greater than 100. |No Cooldown, but will only occur upon rage reaching greater than 100. |- !Ultimate: Sloth |Hades will mark every target in a 6x6 tile radius, grappling and stunning them for a short time. During this effect, time is stopped. |Triggered when Hades' rage counter reaches greater than 100. |No Cooldown, but will only occur upon rage reaching greater than 100. |- !Ultimate: Consume Sin |Hades will teleport to the chapel (assuming the map is equipped for it), and consume the power of all judged sins to heal himself. This will heal for less each cast. |Triggered when Hades' health reaches less than 1/4 of maximum. |Can occur every 3 seconds that Hades does not reside on hallowed ground. |- !Judgement of Sin |Hades will choose a random target aboard the station, either teleporting to them, or moving them to him, He will then judge their sin. During this effect, time is stopped. |Periodic, assuming Hades is in JUDGEMENT mode. |30 seconds, but the cooldown is reduced for any damage he takes by 1/4 (7.5s by default) |- !Final Judgement |Upon reaching near death, Hades will be pulled back into his own realm. This will print a large warning, before shortly after causing a lethal explosion to anyone in melee range. |Triggered when Hades is near death. |Usable only once, results in the death of Hades. |- |}
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