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==Being Adrift In The Void== Alright, calm down. The situation may not be as hopeless as it seems. Too many newbies have died when they could have been saved but gave in to despair. If you have any of the aforementioned items your chances of survival are greatly increased. Cyborgs may have it a lot easier because they are innately immune to cold and vacuum. Standard and engineering models even have a built in fire extinguisher for propellant. However, since cyborgs cannot throw things they can have a harder time maneuvering their way back to the station. Your first priority is to activate internals if they weren't already. If you know where the station is and have a fire extinguisher, use it. If you don't, try throwing some items to propel yourself back to safety. If you were thrown out an airlock by a [[traitor]], now's the time to let people know of your situation and where it happened. Generally they will have stripped you of all your protective gear so your time will be limited, but if they left you ANYTHING to throw you may at least have your body discovered. It might be a pain in the ass to retrieve it, but security will probably want you revived to interview you. Maximizing your [[suit sensors]] increases this possibility dramatically. Even if you don't survive, you may be avenged by blowing their cover over the radio, but this doesn't always work. Remember you can cling to the hull of the station and walk around. If you have any metal rods, you can place them on a space tile to create a lattice, which you will automatically grip, stopping you from drifting in space. If you don't have any compunctions with metagaming, note that space in SS13 is random. You won't generally be in space forever -- if you die your body will probably hit something eventually. Paranoid traitors may try to give you some spin when they space you for this reason since you're more likely to hit an asteroid or ruin instead. If the space is just right, your corpse may loop around and land on the other side of the station, or it might hit something and bounce off, slowly returning to the station. Sometimes you just don't have any idea where the main station is. This tends to happen after blinking or walking into a portal set as a trap. If you have the equipment necessary to survive in space for an extended period of time, rejoice! Just set yourself on a diagonal vector and you'll encounter some form of civilization eventually. Besides the main station, there are some randomized ruins and places in space that might contain a teleporter or a bunch of deadly critters. If you're not seeing any stations and you're getting impatient, you may try changing direction. If and when you make it back, it'll make a fine story to tell everyone at the bar, assuming the whole place hasn't gone down the [[Singularity|shitter]] while you were away. Remember, space is heavily randomized, meaning ruins that appear in one round may not appear at all, or they will appear in different places. Unless you specifically know where you're going, chances are where you end up can be almost anywhere. Just don't stray too far from the station and this should not be a problem.
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