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===Bolt Action=== {| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" |- ! scope="col" class="unsortable" style="background-color:{{ColorPalette|Supply|Secondary}};" |Icon ! scope="col" style="background-color:{{ColorPalette|Supply|Secondary}};" |Item ! scope="col" style="background-color:{{ColorPalette|Supply|Secondary}};" |Ammo ! scope="col" style="background-color:{{ColorPalette|Supply|Secondary}};" | Capacity ! scope="col" style="background-color:{{ColorPalette|Supply|Secondary}};" |Damage & Effects ! scope="col" style="background-color:{{ColorPalette|Supply|Secondary}};" |How to Acquire ! scope="col" style="background-color:{{ColorPalette|Supply|Secondary}};" |Faction Usage ! scope="col" class="unsortable" style="background-color:{{ColorPalette|Supply|Secondary}};" |Notes |- ![[File:pipegun.png|64px]] !{{anchor|Pipegun}}Pipegun |[[File:Blank_shell.png|64px]]<br>12 Gauge shells Can be modified to fit 7.62mm bullets |1 Shell |Depends on shell |Crafted or found in the Abandoned Gambling Den on BirdshotStation. |Civilian | A handcrafted pipegun made of scavenged materials.<br> To load shells or bullets, simply use the full round on the pipegun. To attach a bayonet, open the bolt then apply a survival knife to it.<br> |- ![[File:Surplus_rifle.png|64px]] [[File:Sawnmosin.png|64px]] !{{anchor|Mosin}}Mosin |[[File:Surplus_ammo.png|64px]] *7.62 mm rifle cartridge * Surplus 7.62 mm rifle cartridge | 5 rounds (1 full stripper clip) |60 Brute |Formerly bought from nuke op uplink, now a random chance to get it in the russian surplus crate from cargo. |CARGONIA, security, centcom, pirates |An old, unreliable but popular and hard hitting bolt action rifle. Can be loaded one bullet by one, or up to 5 at once using a stripper clip. Mass produced so much, it somehow found it's way on a <s>really bad</s> space station. There are two variants of this gun - a "new" one (which is also used by some pirates and centcom assistants) and an old one (or "wet" as it is described in-game). The old ones have to be cleaned quite often or they will start jamming (have a chance to not do anything when using in hand to open the bolt). Can be cleaned using the cleaning kits that might or might not have come in the crates. Can be sawn down. Furthermore - There are also two variants of the ammo this gun uses and which can come with it in the crates - the normal and the surplus kind. They are identical in everything except that the surplus ammo has worse armor penetration, but can be printed in a hacked autolathe. |- ![[File:sniper.png|64px]] !Sniper |[[File:Sniper_ammo.png|64px]] .50 Cal {| class="wikitable mw-collapsible mw-collapsed" |+Ammo Types !Icon !Description |- ![[File:Sniper_ammo.png|64px]] |A 6-round magazine of .50 ammunition for the sniper rifle. Deals 70 damage, stuns, penetrates armor and destroys machinery on hit. |- ![[File:Penetrator.png|64px]] |A 5-round magazine of .50 penetrating ammunition for the sniper rifle. Deals 60 damage, doesn't stun, dismember or break machinery. But it passes through everything it hits, including walls, making it extremely useful for crowds or very protected targets, like the AI. |- ![[File:Sniper_ammo_sleep.png|64px]] |A 3-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn't break machinery, but any human hit by these will fall asleep for about 40 seconds. |- ![[File:Sniper_ammo_blood.png|64px]] |A 5-round magazine of .50 marksman ammunition for the sniper rifle. Its hitscan with one guaranteed ricochet, deals 50 damage, penetrates armor, and stuns if they aren't wearing armor. |} |Depends on ammo | Depends on ammo |Nuke ops and summon guns. |Syndicate |The Sniper Rifle is a high-power long range weapon fitted with a scope; right click to activate the scope and left click to shoot. |- |}
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