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=Screen Interface and HUD= The image to the right shows the Marine game screen. The HUD icons are highlighted and explained below. Note that many of these icons are the same as standard SS13, but there are also many important differences. [[File:TGMC MarineHUD 2023.png|500px|right]] #'''Gear Buttons''' - These buttons across the top of the screen are some of your equipment's functions. All armor suits have a light that can be toggled by clicking this armor button. Certain weapon attachments like grenade launchers and scopes will create a button here, as well as the fire-rate button where you can cycle through the different firing modes of your currently held weapon. #'''Ammo Counter''' - Each weapon you wield will show an ammo counter icon here, allowing you to keep track of your remaining rounds. #'''Vital Signs''' - Changes as you receive damage. #'''Stamina''' - Changes as your stamina goes down. It can be drained by running and intaking some Xenomorph chemicals, or increased through some chems like Oxycodone or Synaptizine. #'''Hunger''' - Your hunger indicator, orange, yellow, no icon, or gray to indicate your different stages of hunger.<br> #'''Body, Action, and Intent Buttons:''' #*'''Throw, Drop Buttons''' - Function the same as SS13. Default hotkeys are 'R' for '''throw''', 'delete' for '''drop''', and 'B' for '''resist'''. #*'''Body-part Target Selection''' - Can target specific areas, either for medical purposes or shooting purposes (Aiming at a limb does nothing when shooting a Xeno.) #*'''Intent State Buttons''' - Help (green/1), disarm (blue/2) grab (yellow/3), and harm(red/4) function the same as they do in standard SS13. Also remember that the default hotkey for grabbing is 'ctrl' + clicking on your target. #*'''Run/Walk Toggle''' - Toggles the running or walking state. #*'''Resist Button''' - An important button useful to resist being grabbed, pulled, and cocooned in a xeno nest. You can resist many effects, so don't forget to see what works. Also remember to use this when you're on '''fire!''' Press to stop, drop, and roll to extinguish the fire and repeat until the fire goes out. #'''Pockets''' - When wearing a uniform, these slots are your right and left pockets. '''Pouches''' also go here, as you can see the flare and first-aid pouches attached in the screenshot. #'''Right/Left Hand Selection''' - Selects your active hand. When you grab something, you can press this button (or press the default hotkey 'X') to switch to your free hand, useful for equipping a weapon, activating objects, etc.. while dragging or carrying something. Note that wielding a firearm will take both hands, and if you're holding something in your off-hand when you wield a weapon, it will be dropped on the ground. #'''Back, Belt, and ID Slots''' - These slots function the same as standard SS13. Note that you can put several different types of weapons on your back slot. #'''Body Inventory Slots''' - These slots function the same as standard SS13. Your gear goes in each respective slot. The bottom-left backpack icon will open and close these buttons, and the bottom-right slot is your suit storage slot. #'''Storage Space''' - Your currently opened storage, whether it be your backpack, medical pouch or belt. ==Marine Status Icons== Status icons are the small icons floating by the heads of the characters in the game screen. They can represent many different things, and as a Squad Marine, there are many that you won't see until you take on different roles. The most important ones covered here are the rank icons and the health/status icons like stunned, dead, and the different defibrillation states. '''Squad Ranks*'''<br> [[File:TGMC_HUD_squad_leader.png]]Squad Leader<br> [[File:TGMC_HUD_squad_SG.png]]Squad Smartgunner<br> [[File:TGMC_HUD_doctor_medic.png]]Squad Corpsman (Medic)<br> [[File:TGMC_HUD_squad_eng.png]]Squad Engineer<br> [[File:TGMC_HUD_squad_marine.png]]Squad Marine<br> ''*Note - These icons will be the colors of their respective squads''<br> '''Command and Ship Personnel Ranks'''<br> [[File:TGMC_HUD_captain.gif]]Captain<br> [[File:TGMC_HUD_FC.png]]Field Commander<br> [[File:HUDSO.png]]Staff Officer<br> [[File:TGMC_HUD_PO.png]]Pilot Officer<br> [[File:TGMC_HUD_CSE.png]]Chief Ship Engineer<br> [[File:TGMC_HUD doctor medic.png]]Chief Medical Officer<br> [[File:TGMC_HUD_REQ.png]]Requisitions Officer<br> [[File:TGMC_HUD_synth.png]]Synthetic<br> [[File:TGMC_HUD_CL.png]]Corporate Liaison<br> '''Health/Status Icons'''<br> [[File:TGMC_HUD_kd.gif]]Stagger, Stunned, Knocked Down<br> [[File:TGMC_HUD_unconKO.gif]]Knocked out/Unconscious<br> [[File:TGMC_HUD_dead.gif]]Dead!<br> After a Marine is '''dead''', they will show three different defibrillation states, yellow, orange, or red:<br> [[File:TGMC_HUD_defib1.gif]][[File:TGMC_HUD_defib2.gif]][[File:TGMC_HUD_defib3.gif]] These represent how long a marine has been dead, and a decaying timer before they can no longer be revived. == Heading to Planetside == After this, you are almost ready to rumble! Feel free to talk to your fellow marines, they can help you out as well. You will want to make your way to the Hangar, which, now that you have a headset, can be found on the Minimap on the top of your screen. There will a beige dropship, the '''Alamo'''. It can only land in one of two designated Landing Zones (LZ). Board the ship, find a seat and buckle in. The Alamo can launch at Operation Time 12:18 at the earliest, when an SL or FC deems it time to go. <!--------------- alamo picture here ---------------->
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